City Generation

CityDreamer4D: Compositional Generative Model of Unbounded 4D Cities Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu S-Lab, Nanyang Technological University TL;DR: CityDreamer4D is a framework for unbounded 4D city generation that decouples static and dynamic scenes, achieving superior realism, multi-view consistency, and diverse styles. Abstract 3D scene generation has garnered growing attention in recent years and has made significant progress. Generating 4D cities is more challenging than 3D scenes due to the presence of structurally complex, visually diverse objects like buildings and vehicles, and heightened human sensitivity to distortions in urban environments. To tackle these issues, we propose CityDreamer4D, a compositional generative model specifically tailored for generating unbounded 4D cities. Our main insights are 1) 4D city generation should separate dynamic objects (e.g., vehicles) from static scenes (e.g., buildings and roads), and 2) all objects in the 4D scene should be composed of different types of neural fields for buildings, vehicles, and background stuff. Specifically, we propose Traffic Scenario Generator and Unbounded Layout Generator to produce dynamic traffic scenarios and static city layouts using a highly compact BEV representation. Objects in 4D cities are generated by combining stuff-oriented and instance-oriented neural fields for background stuff, buildings, and vehicles. To suit the distinct characteristics of background stuff and instances, the neural fields employ customized generative hash grids and periodic positional embeddings as scene parameterizations. Furthermore, we offer a comprehensive suite of datasets for city generation, including OSM, GoogleEarth, and CityTopia. The OSM dataset provides a variety of real-world city layouts, while the Google Earth and CityTopia datasets deliver large-scale, high-quality city imagery complete with 3D instance annotations. Leveraging its compositional design, CityDreamer4D supports a range of downstream applications, such as instance editing, city stylization, and urban simulation, while delivering state-of-the-art performance in generating realistic 4D cities.
Generative Gaussian Splatting for Unbounded 3D City Generation Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu S-Lab, Nanyang Technological University TL;DR: GaussianCity is a framework for efficient unbounded 3D city generation using 3D Gaussian Splatting. Abstract 3D city generation with NeRF-based methods shows promising generation results but is computationally inefficient. Recently 3D Gaussian Splatting (3D-GS) has emerged as a highly efficient alternative for object-level 3D generation. However, adapting 3D-GS from finite-scale 3D objects and humans to infinite-scale 3D cities is non-trivial. Unbounded 3D city generation entails significant storage overhead (out-of-memory issues), arising from the need to expand points to billions, often demanding hundreds of Gigabytes of VRAM for a city scene spanning 10km2. In this paper, we propose GaussianCity, a generative Gaussian Splatting framework dedicated to efficiently synthesize unbounded 3D cities with a single feed-forward pass. Our key insights are two-fold: 1) Compact 3D Scene Representation: We introduce BEV-Point as a highly compact intermediate representation, ensuring that the growth in VRAM usage for unbounded scenes remains constant, thus enabling unbounded city generation. 2) Spatial-aware Gaussian Attribute Decoder: We present spatial-aware BEV-Point decoder to produce 3D Gaussian attributes, which leverages Point Serializer to integrate the structural and contextual characteristics of BEV points. Extensive experiments demonstrate that GaussianCity achieves state-of-the-art results in both drone-view and street-view 3D city generation. Notably, compared to CityDreamer, GaussianCity exhibits superior performance with a speedup of 60 times (10.72 FPS v.s. 0.18 FPS).
CityDreamer: Compositional Generative Model of Unbounded 3D Cities Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu S-Lab, Nanyang Technological University TL;DR: CityDreamer learns to generate unbounded 3D cities from Google Earth imagery and OpenStreetMap. Abstract In recent years, extensive research has focused on 3D natural scene generation, but the domain of 3D city generation has not received as much exploration. This is due to the greater challenges posed by 3D city generation, mainly because humans are more sensitive to structural distortions in urban environments. Additionally, generating 3D cities is more complex than 3D natural scenes since buildings, as objects of the same class, exhibit a wider range of appearances compared to the relatively consistent appearance of objects like trees in natural scenes. To address these challenges, we propose CityDreamer, a compositional generative model designed specifically for unbounded 3D cities, which separates the generation of building instances from other background objects, such as roads, green lands, and water areas, into distinct modules. Furthermore, we construct two datasets, OSM and GoogleEarth, containing a vast amount of real-world city imagery to enhance the realism of the generated 3D cities both in their layout and appearance. Through extensive experiments, CityDreamer has proven its superiority over state-of-the-art methods in generating a wide range of lifelike 3D cities.